![]() Students find and select the passcode using a Hotspot Word Search. Students push the correct hieroglyph (like a passcode, just picture-based). Students select the right tool to escape the room. Students have to arrange the correct order of padlock turns and numbers in order to solve the puzzle. By only giving certain students a series of statements that are true, they are forced to work together to escape.īy using the Highlight Text question type, students can select the exact tools they need to complete the puzzle.Īlong their puzzle-solving adventures, students receive a drawing of a path (the red mark above) that gives them a password answer. Now we’re adding a new element to the escape: cooperation. ![]() For instance, using this cipher above, “ridgway” would become “kbwzptr”. This is the one I used in my example–and who doesn’t love some good ol’ bomb-defusing? Students will have to rearrange the order with which they cut the wires to solve this puzzle.Įssentially, this one takes a password and adds that students punch it into a cipher in order to get the real password. Students select the wrong answer, statement, fact, etc.Ī little bit more complicated than a PIN number, this one requires that students put in the correct letter and number relationship. ![]() You’ll see that I’ve arranged these from least to most intricate.Ī really easy way to start: the passcode could be a vocabulary term or something more arbitrary. Check out these 10 that I came up with on my own. Just remember, these clues aren’t arbitrary– students have to earn them by working with the content or skills particular to what you’re teaching that day.Ĭreating the puzzles in Classtime requires a bit of creativity but there are some really cool options that you can develop. Essentially, we’re going to be utilizing Classtime as a sort of “puzzle-hub” where students can type in answers, check their accuracy, and eventually, “escape”. Let’s show how Classtime can do both of these for you in some pretty awesome ways.Ī key to any escape room is the “puzzles” that participants have to solve in order to progress. In my experience, Classtime can:ġ) serve as a flexible platform for students to enter a diverse variety of clues and other passwords.Ģ) be used by students to self-track their “escape progress”. How to Use Classtime to Make Your (Perfect) Escape RoomĪlthough an assessment app like Classtime may not appear to be an “Escape Room” tool on the surface, it actually can serve as a really unique and helpful tool in your own creations. I didn’t want the number of puzzles or the skill needed to solve them to overwhelm the students and ultimately get in the way of them mastering the day’s objectives. Also, there’s actually only a couple of puzzles for students to complete, one through Google Forms (which was used as a differentiation checkpoint) and the other through Classtime (as an informal assessment and escape verifier). Let’s take a look at a really basic example, one from when I first introduced the idea of digital escape rooms to my high school students.īecause this was a new experience for nearly all of them, you’ll notice a lot of scaffolding involved, especially in the hyperlinked escape flowchart. Start with a two or three-step room and build from there. You don’t have to create comprehensive, super-elaborate digital escape rooms on your first go. Remember: if the whole process sounds intimidating, don’t worry. Instead, it makes them more attractive, and thus, more memorable. Ultimately, when it’s done right, a digital escape room doesn’t compromise the skills or content that you’re trying to teach. If a “typical” class entails your students dozing off, working on other material, playing on their phones, etc., you need to ask yourself, are they actually learning?Ĭonsider this super-scientific graph below: After all, their “lives” are on the line!Īs you’re reading this, it’s completely reasonable to think: why would I go through the trouble of creating digital escape rooms instead of “straight-up content”? One word: engagement. The idea is extremely innovative: it works with any content area, particular skill, or objective you’re teaching, and students are needless to say, extremely into it. The premise is relatively simple: players must complete a series of tasks in order to gain passwords, retrieve clues, or gather other information needed to “escape the room”– digitally, physically, or both. If you’re not familiar with the “Escape Room” (and increasingly digital escape rooms) phenomenon found across the U.S., you’re definitely missing out! Escape rooms have made their way into recreational entertainment, board games, and even Hollywood.
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